Welcome to the Cellular Automaton Editor. Here you can add/remove possible cell states. All states with their colors will be shown in the table. Below, you can then create transition rules which define how the state of a cell changes depending on its neighbours.
Click anywhere on the canvas once you started the CA to return here.
State Name | Color |
---|
Add Transition from to ... | |
always | |
if the amount of neighbours is than/to | |
randomly with propability |
From state | to state |
---|
Default state: | |
Randomly initialize (%) of cells to |
Examples can be loaded by clicking on the links below. There is currently
no way to load a JSON description back into the website because i have not
written a validator yet. If you feel lucky, open the console and assign to
game_description
. You need to call updateStates()
afterwards to update the GUI.